Marvin Mims Jr.
WR
Denver Broncos
- Teammate RJ Harvey (a top target) is on IR, so Mims may see more targets.
A hurt top target or lead back nudges the projection up a little, since their work tends to shift to teammates. QB and offensive-line flags are shown for context but do not change the number.
This is how WRs have played against the Chiefs in the 2026 season.
WR3 = the third-highest-scoring WR against Chiefs in each game, not a fixed depth-chart spot.
No completed games against the Chiefs yet
Once they play, every WR performance shows up here.
How Marvin Mims Jr. should do vs the ChiefsSeason log, the group you pick, and a projection
Season so far, compared with what the group you pick below has done against the Chiefs, plus a projection for this game.
What is this table?
Rows at the top are every game Marvin Mims Jr. has played this season, using the same stat columns as the table above.
Compare against picks which group of Chiefs opponents to line them up with: the best WR they faced in each game (1), the second best (2), the third best (3), or all of the top three. Nobody knows which slot Marvin Mims Jr. will land in this week, so this is your call, not a guess.
Chiefs avg is the average line of that group. Difference is that minus Marvin Mims Jr.'s own average: green means the defense gives that slot more than Marvin Mims Jr. usually produces.
Projected is Marvin Mims Jr.'s recent-weighted average scaled by how generous the Chiefs were to the slot you picked. Change the slot and the projected points change, because each slot has a different matchup adjustment. Picking Top 3 uses the usual-role projection.
| Wk | Opp | Tgt | Rec | ReYd | ReTD | FPts |
|---|---|---|---|---|---|---|
| 4 | SF | 3 | 1 | 10 | 0 | 2.0 |
| 5 | LAC | 2 | 2 | 6 | 0 | 2.9 |
| 6 | SEA | 4 | 2 | 13 | 0 | 3.3 |
| 7 | ARI | 2 | 2 | 53 | 0 | 7.6 |
| 8 | KC | 3 | 2 | 10 | 0 | 4.9 |
| Jr. avg | 2.8 | 1.8 | 18.4 | 0.0 | 4.1 | |
Difference is what the defense allows minus what Jr. averages (green = defense gives up more). Projected stats scale the player's averages by the matchup adjustment, so they are a rough guide.