
WRs vs Tampa Bay Buccaneers
As of Week 2 · through 1 game · PPR
Showing the three highest-scoring WRs from each game.
| Wk | Team | Player | Slot | Tgt | Rec | ReYd | ReTD | FPts |
|---|---|---|---|---|---|---|---|---|
| 1 | CIN | Tee Higgins | WR1 | 6 | 3 | 59 | 0 | 8.9 |
| Dohnte Meyers | WR2 | 1 | 1 | 18 | 0 | 3.8 | ||
| Ja'Marr Chase | WR3 | 4 | 2 | 12 | 0 | 3.2 | ||
| Average | 3.7 | 2.0 | 29.7 | 0.0 | 5.3 | |||
| Median | 4.0 | 2.0 | 18.0 | 0.0 | 3.8 | |||
| High | 6 | 3 | 59 | 0 | 8.9 | |||
| Low | 1 | 1 | 12 | 0 | 3.2 | |||
Averages are raw, outliers are never removed.
Insights
- top-3 WRs have averaged 2.0 receptions, 29.7 receiving yards and 0.0 receiving TDs per player-game against the Buccaneers across 1 game.
- The Buccaneers allow 15.9 PPR points to the position per game, -46% versus the league average of 29.6 (ranked 29 of 32, where 1 is most generous). That is a tough matchup.
- Outlier: Week 1, Tee Higgins (59 yds) sits far above the other games and pulls the averages up. Average with it vs without it: yds 29.7 vs 15.0. The table above keeps the raw averages.
- 0 of 3 player-games reached 10+ PPR points. Scores range from 3.2 to 8.9 (median 3.8).
- top-3 WRs scored a touchdown in 0 of 3 player-games (0%).
- Small sample: only 1 game so far. Treat these numbers as directional, not settled.
Insights are generated by rules from the table above and recalculate every week.
What do these columns mean?
- Wk
- Week of the season
- Tgt
- Targets (passes thrown to the player)
- Rec
- Receptions
- ReYd
- Receiving yards
- ReTD
- Receiving touchdowns
- Car
- Carries (rushing attempts)
- RuYd
- Rushing yards
- RuTD
- Rushing touchdowns
- Cmp / Att
- Completions and pass attempts
- PaYd / PaTD
- Passing yards and touchdowns
- INT
- Interceptions thrown
- FGM / FGA
- Field goals made and attempted
- FPts
- Fantasy points in your scoring format
- Sck / TO
- Defense: sacks and takeaways
- PA
- Points allowed by a defense
- G
- Games in the sample
- vs Lg
- Percent above or below the league average
Isaiah Bond usually plays as the team's WR3, so the verdict uses the WR3 numbers, not the slot selected above.
- Isaiah Bond averages 2.0 PPR points over 1 game (recent-weighted 2.0) and has played as the team's WR3.
- The Buccaneers have allowed 2.6 points to WR3s over 2 games (-43% vs league). The model applies 40% of that gap because the sample is small, giving a -17% adjustment.
- Last season's average (3.8) is blended in at 67% weight because this season's sample is small.
- Projection: 2.6 points.
- For reference, a typical weekly starter-level WR scores about 11.8 and a top-tier one about 20.8.
- A statistical model from box scores, Vegas lines, weather and injury tags. It cannot see role changes or in-game events.
Isaiah Bond's stats vs the Buccaneers
Season so far, compared with what the group you pick below has done against the Buccaneers, plus a projection for this game.
What is this table?
Rows at the top are every game Isaiah Bond has played this season, using the same stat columns as the table above.
Compare against picks which group of Buccaneers opponents to line them up with: the best WR they faced in each game (1), the second best (2), the third best (3), or all of the top three. Nobody knows which slot Isaiah Bond will land in this week, so this is your call, not a guess.
Buccaneers avg is the average line of that group. Difference is that minus Isaiah Bond's own average: green means the defense gives that slot more than Isaiah Bond usually produces.
Projected is Isaiah Bond's recent-weighted average scaled by how generous the Buccaneers were to the slot you picked. Change the slot and the projected points change, because each slot has a different matchup adjustment. Picking Top 3 uses the usual-role projection.
| Wk | Opp | Tgt | Rec | ReYd | ReTD | FPts |
|---|---|---|---|---|---|---|
| 2 | TB | 1 | 1 | 10 | 0 | 2.0 |
| Bond avg | 1.0 | 1.0 | 10.0 | 0.0 | 2.0 | |
| Buccaneers Top 3 avg | 3.7 | 2.0 | 29.7 | 0.0 | 5.3 | |
| Difference | +2.7 | +1.0 | +19.7 | +0.0 | +3.3 | |
| Projected | 0.8 | 0.8 | 8.3 | 0.0 | 2.6 | |
Difference is what the defense allows minus what Bond averages (green = defense gives up more). Projected stats scale the player's averages by the matchup adjustment, so they are a rough guide.
